For the industry case study, I have two options on my subject that i think would make interesting reports.
My first option is the Amiga 1000 CS and it's VR gaming platform. Its a very interesting topic as it was the only publicly available VR arcade system and had a great boom and crash at a time when Virtual Reality was seen to be the future of gaming and everyone from Joe Public to the military were heavily investing in it's future. However the information available on the Amiga 1000CS itself is scarce and there are very few books on it's history, in fact there are no books specifically on the Amiga at all. Online resources are few and far between as well, being mainly a few forums and wikipedia. I've contacted a few people in the industry to see if I could gain an interview on the subject but as of yet have had no replies.
My alternate subject for the industry case study is to research the Game Boy. This is another interesting topic as it kicked off mobile gaming and created it's own sub-culture. The research for Game Boy information is much easier to come by with several books and a wealth of online resources on the subject. Again I have tried to contact a few people in the industry and am awaiting a reply. With the Game Boy subject I can also conduct a questionnaire into it's popularity.
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